Users can now run Hex Workshop from a USB key without reinstalling, thanks to a BreakPoint Software migration from a Windows registry to a file based licensing mechanism. License files are now automatically downloaded from BreakPoint Software's license server or can be manually downloaded and imported using Hex Workshop's Activation Wizard.
Install on Windows, Mac, and Linux with one license.3 for 1 licensingYour personal license is good for up to 3 machines on any combination of platforms.Optional CloudServices (Win only)Sync and share all your settings, files, and code snippets across all your systems in a single click
Hex Workshop V6 License File Downloadl
Single Computer License: With this license you get the installation files and a license file. With that you are allowed to install, activate, and use the software on a single computer exclusively. The activation of the software is done online, by phone, or e-mail.Portable License + USB Copy Protection Dongle: With this type of license, you get a USB copy protection dongle for each purchased license in addition to the installation files. You can install PCAN-Explorer 6 on several computers. In order to unlock and use the software, you must plug the copy protection dongle into a free USB port.Note: Please enter your license ID as a comment when ordering if you want to extend your portable license with additional licenses. This allows you to use the new and previous copy protection dongle for the same PCAN-Explorer installations.
The Buildroot manual is written by the Buildroot developers.It is licensed under the GNU General Public License, version 2. Refer to theCOPYINGfile in the Buildroot sources for the full text of this license.
Nevertheless, the general view of the Buildroot developers is that you shouldrelease the Buildroot source code along with the source code of other packageswhen releasing a product that contains GPL-licensed software.This is because theGNU GPLdefines the "complete source code" for an executable work as "all thesource code for all modules it contains, plus any associated interfacedefinition files, plus the scripts used to control compilation and installationof the executable".Buildroot is part of the scripts used to control compilation andinstallation of the executable, and as such it is considered part of thematerial that must be redistributed.
Buildroot also bundles patch files, which are applied to the sourcesof the various packages. Those patches are not covered by the licenseof Buildroot. Instead, they are covered by the license of the softwareto which the patches are applied. When said software is availableunder multiple licenses, the Buildroot patches are only provided underthe publicly accessible licenses.
The Makefile begins on line 7 to 11 with metadata information: theversion of the package (LIBFOO_VERSION), the name of thetarball containing the package (LIBFOO_SOURCE) (xz-ed tarball recommended)the Internet location at which the tarball can be downloaded from(LIBFOO_SITE), the license (LIBFOO_LICENSE) and file with thelicense text (LIBFOO_LICENSE_FILES). All variables must start withthe same prefix, LIBFOO_ in this case. This prefix is always theuppercased version of the package name (see below to understand wherethe package name is defined).
This guide explains how to obtain your PlayStation 3 (PS3) games and then use your backups with RPCS3. This process is often referred to as dumping and includes different processes depending on the format your game is present. PS3 games are available in two formats:physical Blu-ray discs and digital PSN packages. For Blu-ray discs, dumping refers to decrypting the Blu-ray image and extracting all the files within whereas for PSN packages, it involves downloading the original game (.pkg) file and creating the necessary license (.rap) file.
Dumping digital PSN content requires two files to play your content. The first is the actual content file that comes in a .pkg format and the second is the license file that is used to activate the game which needs to be in a .rap format. As mentioned in the overview, you need a CFW PS3 or OFW PS3 to extract the license file of your game. It's also important to note that some games do not have or need a license file (mostly free games and DLCs).
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