You will find the contact and resources links below for Coast Guard CDC, FCC providers and how to enroll in MCCYN Fee Assistance and DoD CDC, school-age centers and FCC providers. In addition, there are over 400 local Child Care Resource & Referral (CCR&R) agencies across the United States. Your local CCR&R can help families find child care options near your home or work. CCR&R can also connect you to your state family assistance programs based on your needs.
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ProgramThe Coast Guard has established a Child Care Subsidy Benefit to help defray the cost of child care for Active Duty USCG Members and Reservists who have been called to Active Duty for a minimum of 180 consecutive days or longer. This benefit is to help meet the needs of eligible families where the spouse/partner is working and/or attending school. Navy Child & Youth Programs (CYP) is administering this Child Care Subsidy Benefit program on behalf of the USCG through the Navy Child & Youth Programs Fee Assistance Program.
School Days is a Japanese visual novel developed by 0verflow, released on April 2005, for Windows as an adult game. It was later ported as a DVD game and for the PlayStation 2 (PS2) and PlayStation Portable (PSP). The story, a dramatic slice-of-life, follows Makoto Ito, a high school student who becomes the ambivalent love interest of several girls during his second term, and the effects this has on himself and his relationships with other characters. Though the game requires little interaction from users, School Days engages the player through a plot that they are given opportunities to change the course of during play. The game concludes with an ending specific to the outcome of the story, some of which became notorious for their graphic violence.
Each route the game takes invariably concludes with an ending specific to the choices made up to that point. Depending on these choices, the outcome of the story will either be good or bad. School Days became popularly known for its bad endings,[4] which depict the deaths of characters. In one ending titled "Bloody End", a yandere Kotonoha slits Sekai's jugular vein open with a dōzuki, causing Sekai to collapse and die in a fountain of blood to the manic laughter of her assailant and the horror of Makoto.[5] In another called "Forever", Kotonoha commits suicide leaning over and falling off the roof of a school, landing headfirst on a sidewalk to the horror of Makoto and Sekai.[6] The game's good endings, by contrast, depict the well-being of characters and their relationships. In the ending "Christmas Eve", Makoto and Kotonoha share an embrace and make love in a hotel room as snow falls around a surrounding cityscape.[7] In another titled "Two Lovers", Kotonoha and Sekai agree to have a polyamorous relationship with Makoto instead of rivaling with each other.[8] Because of the numerous alternate endings that can be achieved, players who wish to watch additional endings and sex scenes will have to play through the game more than once.[9]
School Days focuses on the life of Makoto Itou, a first-year high school student[10] living with his divorced and unseen mother in the fictional city of Haramihama. During his second term, he becomes infatuated with Kotonoha Katsura, a shy schoolmate who shares train rides with him to and from campus. When the classroom seating plan of his class is rearranged, he becomes acquaintanced with Sekai Saionji, an upbeat girl who takes a special interest in his newfound crush, introducing the two and providing them the grounds to meet.[11] Despite her triumphant efforts, however, Sekai becomes jealous of the new couple, having developed feelings for Makoto herself.
School Days was 0verflow's tenth game to develop.[12] News of School Days first surfaced on October 5, 2004, when 0verflow posted a link to the game's then-live website and development log on their official site.[13] In the blog, 0verflow revealed that School Days had been in pre-production for roughly two years and would be a fully animated game. Updates on the development of the game were scheduled for Tuesdays and Fridays, and the company encouraged fans to attend Dream Party 2004, an upcoming anime convention at Tokyo Big Sight in Ariake, on October 11, where it would make its first public showcase of the game and characters.[14] A follow-up of the venue was made on October 15. Toward the end of the month on October 26, 0verflow posted that new information about School Days would be circulated in the November issue of Tech Gian,[14] an adult magazine published by Enterbrain.[15]
A prequel titled Summer Days, was released on June 23, 2006, retelling the original game during summer vacation and from the perspective of Setsuna Kiyoura.[64] Unlike its predecessor, however, Summer Days was almost universally panned for its heavily bugged state,[65] loads of patches,[66] and recall.[67] Another spin-off titled Cross Days was released on March 19, 2010. Set in the same continuity as School Days, Cross Days follows the life of another protagonist, Yuuki Ashikaga, a high school freshman who also finds himself caught between the affection of two girls, Roka Kitsuregawa and Kotonoha Katsura, during his second term at Sakakino Academy. The game also features yaoi scenarios, during which Yuuki cross-dresses as a maid.[68][69] 0verflow released Shiny Days on February 2, 2012, which is a remastered version of Summer Days with a new heroine and higher quality animations. A spin-off, Island Days, was developed for the Nintendo 3DS and was released in Japan on July 3, 2014. The game, developed by Klon, focuses on Makoto and the girls becoming trapped on a remote island and includes tower defense elements.[70]
Considerable effort was made to market and promote School Days before and after its release, including the sale of brand merchandise and use of incentives. Through public venues and through the company's online store, 0verflow sold brand keystraps, mousepads, phonecards, book covers, mugs, t-shirts,[127] dakimakura cases, PVC figures,[128] lanyards, business card holders and cosplay material such as the girls' school uniforms and plastic dōzuki.[129]
Anime News Network's Theron Martin enjoyed the anime series and gave it a B+, saying "Despite its efforts to analyze and reinterpret harem series, School Days probably would have sunk into anime obscurity if not for the nature of its final episode and the circumstances surrounding it not airing. However, those analytical efforts give it a value beyond its sensationalism. If viewers find Makoto unlikable, it is because he was meant to be an object lesson, not someone that they should want to relate to. That the actions of him and the others progressively push the series away from what's expected of harem series holds a fascination akin to watching a train wreck play out in very slow motion".[131] UK Anime Network, a British online anime and manga magazine, gave the television series a 7 out of 10, summarizing it as "An utter subversion of the high school romance genre, which is disturbing and unsettling... yet oddly compelling in its own way."[132] Takato of the french website Manga News gave the anime series 17 out of 20, and describes the series as "School Days is not a joyful romance but rather oppressive, destabilizing and unhealthy because of the behavior of the characters. We are certainly shocked, but this is precisely what makes the strength of this unique series. School Days is certainly a series to watch to be amazed, or to be amused by all these humiliations if you are sadistic."[133] THEM Anime Reviews, a website devoted to the review of anime, gave the series a less favorable 1 out of 5 stars, citing "overblown, shallow, and flat" characters and that although "School Days looks fascinating when you see screenshots of it and read episode guides", the reviewer found it to be "annoying, stupid, mean-spirited, and full of some of the biggest idiots [he had] seen in an anime in a long time."[134]
The School Days erotic visual novel inspired a 12-episode television anime series in 2007, and then two original video anime spinoffs in 2008. The story follows the love triangle that develops when a boy enlists his close female friend to help him attract the attention of a girl in their same school.
ISD teachers, students, administrators and volunteers from Independence businesses, churches and civic organizations spent their Saturday, June 18th cleaning, painting and beautifying five ISD schools during Project Shine.
In the school the three people met. Their relation had been changed in the season, and turned into three love stories.Makoto has been admiring a girl he has seen on the train. That girl is Kotonoha Katsura, and he even managed to take a photo of her with his cell phone. Due to new seating in his class, he ends up next to Sekai Saionji, a nosy, but sweet and sincere girl. As she snoops for his cell phone while talking to him, she discovers his crush and vows to help him until Kotonoha agrees to go out with him. When Sekai finally gets them together, she realizes her own feelings after finding out that the person Kotonoha liked was, in fact, Makoto. While waiting for her train next to Makoto, who was waiting for Kotonoha, she has him talking about how he can repay her for all of her help. Before leaving for her train, she kisses him and cries when she boards the way home. Kotonoha happily arrives for her date with Makoto shortly after. With all three main characters carrying different expressions on their faces, the story begins.[From Wikipedia] 2ff7e9595c
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